Known for its 3D MMO games, the studio Spacetime Studios enters a new arena by presenting a strategy Battle Command! Before us is a futuristic version Clash of Clans with wars in a somewhat unusual environment and with new resources. Another clone? More likely yes than no. However, it looks much better and draws you into the gameplay much more strongly than the original. This is probably the merit of the authors, who took into account the needs of current fans of the genre. Classic tasks with the construction of a base and military installations are mixed with the conquest of the whole world, raider attacks and the modernization of their possessions.
Investing in world domination
We have several tools at our disposal for the construction of various buildings. Some of them are responsible for the extraction of resources, others for training soldiers and producing vehicles, others design aircraft and “pump up” the defense around the perimeter of the base. In pursuit of superiority over rivals, it is necessary to destroy potentially dangerous outposts. During the attack, each fighter and armored car accumulates their own experience. Specializing in certain aspects of military capture, we place well-protected “units” on the fronts, long-range ones in the rear, and fast ones on the flanks to bypass enemy formations.
Successful raiding largely depends on the https://independentcasinosites.co.uk/review/prive-casino/ player’s skillful tactics. Victory is counted when the enemy is completely destroyed. In Skirmish mode we must save as many of our fighters as possible. That’s right, this all reminds me Clash of Clans. With the difference that Battle Command! with similar mechanics, it is completely dedicated to wars with robots, lasers and protective fields instead of barbarians and sword battles.
In War Games mode, the player must attack his base with his own soldiers. What a twist! Take and destroy a well-built system of insurmountable defense. Not a bad challenge, right?? A great way to test your outposts’ strength. In addition, in this mode you can practice offensive and defensive tactics – after all, all the shortcomings of our fortress from this angle are visible to the naked eye. Fighting with yourself does not require in-game currency crystals.
Premium currency in Battle Command! occupies an important place. At first glance, a huge starting set of crystals should be enough for at least half the game. But as soon as you manage to carry out basic engineering improvements to the outpost, then the reserves become empty and difficulties begin. Without purchasing additional crystals, everything becomes unbearably long. Each action takes too long. Moreover, the situation is not saved by “upgrades” to speed up extraction, production and increase the capacity of warehouse buildings. Without donation, you will have to put up with a long wait for new resources for further progress.
Taking into account such difficult resource extraction, each raider’s exit beyond the borders of his base is fraught with large losses and a new long wait to recuperate. Moreover, the enemy can attack from the outside and constantly weaken our defense, the repair of which costs the same crystals and, of course, time. Everything would be fine if the motivation for the new raider attacks was obvious. With very mediocre graphics and clumsy animation Battle Command! over time does not pose interesting tasks, and the number of blocked buildings is not as large as in the same Clash of Clans.
On the brainchild Spacetime Studios Worth paying attention to fans Clash of Clans, who are quite fed up with the theme of antediluvian times. Otherwise, the brilliance of the robot chassis will not be able to outshine the tedious gameplay, completely tied to cash injections and the unbearably long recovery of troops after sorties.
Pros: themes of future wars; neat design and easy-to-learn gameplay; mode of destroying your own base; a large supply of premium currency at the start.
Cons: waiting too long to hire “units” and extract resources; high costs of rebuilding the army after raider attacks; with the exception of the new regime, the ideas are entirely borrowed from the competitor.